Post by Cinders on Feb 21, 2022 17:52:23 GMT -7
Hi, and welcome to Wolves of the Dawn. you may be wondering about what features your wolf can have, and if you can RP any other species.
Wolves in Yellowsone Wilds appear, for the most part, like wolves in real life. Coat colors, physical traits, and physical abilities need to follow realistic standards. Eye color, nose colour and paw pads can be anything, natural or unnatural. Coat patterns can vary some but need to be within reason. We do understand that “within reason” is subjective! Never be afraid to reach out if you question whether a coat pattern is acceptable. Different staff may have different standards, but we generally discuss and agree when we aren’t sure.
Not Allowed:
-Manes, horns, wings, and other features that other animals have but wolves do not.
-Stripes, spots, zig-zags, or overly complex and “perfect” markings. (Some shapes are okay but they should appear naturally feasible)
-Piebald, Merle, or brindle or fur types such as curly and wavy in wolves without dog ancestry. Please note that it is fine if your wolf's fur is in a different type after events such as getting wet and not drying or smearing berries.
-Coat colors that are outside of the natural range.
-Accessories not normally found in the wild or without clear (plausible) explanation within their backstory.
Example: flowers, leaves and sticks in fur are plausible, but an unexplained bandana is not.
Semi-Realism Explained
Because we a community aimed at allowing a variety of writers to come together and create, we have a broad definition of what allows for semi-realism. Wolves are fully welcome to be humanized representations. They can emote, think, problem solve, and construct packs and societies however you choose. Our version of realism dictates that the physics in this world are the same as our own. Your wolf cannot be in two places at once. We are not in a time warp, so your wolf must enter and leave a thread, before moving on to another. This subject is best approached in the following terms: If something exists in the wild, it is the norm of the setting. Coat patterns, colors, etc are allowed to be “uncommon” but cannot be supernatural.
Examples of acceptable “sliding” reality:
-An illness that kills one wolf may not kill another.
-Some wolves may have a concept of human terms - others may not
Examples of unacceptable “immersion breaking” choices:
-A wolf that can fly, backflip, (agilely) climb trees.
-A wolf that can use tools in a way that would require opposable thumbs
Wolves in Yellowsone Wilds appear, for the most part, like wolves in real life. Coat colors, physical traits, and physical abilities need to follow realistic standards. Eye color, nose colour and paw pads can be anything, natural or unnatural. Coat patterns can vary some but need to be within reason. We do understand that “within reason” is subjective! Never be afraid to reach out if you question whether a coat pattern is acceptable. Different staff may have different standards, but we generally discuss and agree when we aren’t sure.
Not Allowed:
-Manes, horns, wings, and other features that other animals have but wolves do not.
-Stripes, spots, zig-zags, or overly complex and “perfect” markings. (Some shapes are okay but they should appear naturally feasible)
-Piebald, Merle, or brindle or fur types such as curly and wavy in wolves without dog ancestry. Please note that it is fine if your wolf's fur is in a different type after events such as getting wet and not drying or smearing berries.
-Coat colors that are outside of the natural range.
-Accessories not normally found in the wild or without clear (plausible) explanation within their backstory.
Example: flowers, leaves and sticks in fur are plausible, but an unexplained bandana is not.
Semi-Realism Explained
Because we a community aimed at allowing a variety of writers to come together and create, we have a broad definition of what allows for semi-realism. Wolves are fully welcome to be humanized representations. They can emote, think, problem solve, and construct packs and societies however you choose. Our version of realism dictates that the physics in this world are the same as our own. Your wolf cannot be in two places at once. We are not in a time warp, so your wolf must enter and leave a thread, before moving on to another. This subject is best approached in the following terms: If something exists in the wild, it is the norm of the setting. Coat patterns, colors, etc are allowed to be “uncommon” but cannot be supernatural.
Examples of acceptable “sliding” reality:
-An illness that kills one wolf may not kill another.
-Some wolves may have a concept of human terms - others may not
Examples of unacceptable “immersion breaking” choices:
-A wolf that can fly, backflip, (agilely) climb trees.
-A wolf that can use tools in a way that would require opposable thumbs